Draw app icon Coming Soon Draw
Google Play and App Store release in progress

Pass. Push. Pray they hit an Ace.

Draw is a fast local card game built for friendly face-to-face duels on one phone. Every card is visible. Every decision is public. Every extra draw can win the round or end it instantly.

2 Players on one device Quick rounds with sharp risk Practice mode for solo training

Built for friendly competition, quick rematches, and a little harmless table-talk. This is a clean local card duel, not a gambling app.

24 cards in each round, built from 9, 10, J, Q, K, and A
1 Device shared local play made for quick, in-person duels
0 Hidden Info all cards stay visible, so every push is a public gamble
Ace = Out draw an Ace after your first card and the round is over

Why it works

Simple rule set. Nasty decisions.

Draw strips the game down to one clean question: do you stop now, or take one more card? Scores multiply, not add, so greed gets rewarded right up until it blows up in your face.

Fast local duels

One phone, two players, zero setup drama. Perfect for the couch, a cafe, a train ride, or a quick rematch between friends.

Visible risk

No hidden hands and no fake complexity. You both see the board, the card values, and the pressure building in real time.

Training included

Practice solo, learn the odds, track remaining cards, and get a feel for when one more draw is smart and when it is just asking for an Ace.

Friendly by design. Draw is made for light rivalry and fun side bets between friends if you want them, but the app itself is not about real-money gambling, loot, or casino mechanics.

See the app

Clean screens, tense turns.

The UI keeps the game readable at a glance: score up top, cards on the table, risk visible, no clutter.

Draw home screen
Draw match screen with active round
Draw match screen showing more cards and scores
Draw settings screen

How to play

Easy to learn in minutes.

You start safe. After that, the round becomes a controlled dare.

  1. 1 Each player starts with one protected non-Ace card.
  2. 2 On your turn, choose: draw or pass.
  3. 3 Your score is the product of your card values, so growth can spike fast.
  4. 4 If you draw an Ace after the first card, you lose the round instantly.
  5. 5 If both players stop safely, the higher score wins the round.
one more card can be brilliant
or completely fatal.

That is the whole mood of Draw. You know the stakes, you know the math, and you still have to decide whether to push.